Practice / Three parts of the system

Design for how people
actually behave.

Research and mechanism design for groups that cannot rely on command and control: who decides, what gets rewarded, and how the whole stays coordinated.

Decisions + incentives + coordinationUpdated October 2026

Three design problems, one system.

Each practice stands alone, and each depends on the others. Start with the one that is hurting most.

01↗

Decision systems

Put each decision
in the right hands.

Design roles, delegation, voting, and escalation so expertise can act without silencing the edge.

Read the practice ↗
02↗

Incentive design

Reward the work—
not the metric.

Shape compensation and recognition around long-term value, then stress-test what people will game.

Read the practice ↗
03↗

Coordination architecture

Scale without
losing the signal.

Organize small, trusted units with clear mandates and interfaces so the whole can adapt quickly.

Read the practice ↗

A clear path through complex systems.

Every engagement begins with a live coordination problem and ends with a system your team can operate.

01
Observe the system

Trace the actors, decisions, incentives, and information already in motion.

02
Model the behavior

Ask what each participant knows, wants, can afford, and will rationally do.

03
Design the mechanism

Define the roles, rules, rewards, and feedback that turn intent into action.

04
Test and adapt

Probe failure modes, measure real behavior, and revise before the metric becomes the target.

Make collective action work.

If you have a live coordination problem, we can study it with you. Start a conversation ↗